# Microsoft Developer Studio Project File - Name="Ripple" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 # TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602 CFG=Ripple - Win32 Alpha Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "ripple.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "ripple.mak" CFG="Ripple - Win32 Alpha Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Ripple - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "Ripple - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "Ripple - Win32 Alpha Debug" (based on\ "Win32 (ALPHA) Dynamic-Link Library") !MESSAGE "Ripple - Win32 Alpha Release" (based on\ "Win32 (ALPHA) Dynamic-Link Library") !MESSAGE # Begin Project # PROP Scc_ProjName "" # PROP Scc_LocalPath "" !IF "$(CFG)" == "Ripple - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" CPP=cl.exe # ADD BASE CPP /nologo /MTd /W3 /Gm /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "D3D_OVERLOADS" /FR /Yu"stdafx.h" /FD /c MTL=midl.exe # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 RSC=rc.exe # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # Begin Custom Build - Registering ActiveX Control... OutDir=.\Debug TargetPath=.\Debug\ripple.dll InputPath=.\Debug\ripple.dll SOURCE=$(InputPath) "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build !ELSEIF "$(CFG)" == "Ripple - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Ripple__" # PROP BASE Intermediate_Dir "Ripple__" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Ripple__" # PROP Intermediate_Dir "Ripple__" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" CPP=cl.exe # ADD BASE CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_ATL_STATIC_REGISTRY" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "D3D_OVERLOADS" /Yu"stdafx.h" /FD /c MTL=midl.exe # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 RSC=rc.exe # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # Begin Custom Build - Registering ActiveX Control... OutDir=.\Ripple__ TargetPath=.\Ripple__\ripple.dll InputPath=.\Ripple__\ripple.dll SOURCE=$(InputPath) "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build !ELSEIF "$(CFG)" == "Ripple - Win32 Alpha Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Ripple_0" # PROP BASE Intermediate_Dir "Ripple_0" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Ripple_0" # PROP Intermediate_Dir "Ripple_0" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" MTL=midl.exe # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 CPP=cl.exe # ADD BASE CPP /nologo /MTd /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "D3D_OVERLOADS" /FR /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MTd /Gt0 /W3 /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "D3D_OVERLOADS" /D "_NOT_X86" /D _ALPHA_=1 /D ALPHA=1 /FR /Yu"stdafx.h" /FD /c RSC=rc.exe # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:ALPHA /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:ALPHA /pdbtype:sept # Begin Custom Build - Registering ActiveX Control... OutDir=.\Ripple_0 TargetPath=.\Ripple_0\ripple.dll InputPath=.\Ripple_0\ripple.dll SOURCE=$(InputPath) "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build !ELSEIF "$(CFG)" == "Ripple - Win32 Alpha Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Ripple_1" # PROP BASE Intermediate_Dir "Ripple_1" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Ripple_1" # PROP Intermediate_Dir "Ripple_1" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" MTL=midl.exe # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 CPP=cl.exe # ADD BASE CPP /nologo /MT /Gt0 /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "D3D_OVERLOADS" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MT /Gt0 /W3 /GX /O1 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "D3D_OVERLOADS" /D "_NOT_X86" /D _ALPHA_=1 /D ALPHA=1 /Yu"stdafx.h" /FD /c RSC=rc.exe # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:ALPHA # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:ALPHA # Begin Custom Build - Registering ActiveX Control... OutDir=.\Ripple_1 TargetPath=.\Ripple_1\ripple.dll InputPath=.\Ripple_1\ripple.dll SOURCE=$(InputPath) "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build !ENDIF # Begin Target # Name "Ripple - Win32 Debug" # Name "Ripple - Win32 Release" # Name "Ripple - Win32 Alpha Debug" # Name "Ripple - Win32 Alpha Release" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\CRipple.cpp !IF "$(CFG)" == "Ripple - Win32 Debug" !ELSEIF "$(CFG)" == "Ripple - Win32 Release" !ELSEIF "$(CFG)" == "Ripple - Win32 Alpha Debug" !ELSEIF "$(CFG)" == "Ripple - Win32 Alpha Release" !ENDIF # End Source File # Begin Source File SOURCE=.\guids.c !IF "$(CFG)" == "Ripple - Win32 Debug" # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "Ripple - Win32 Release" # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "Ripple - Win32 Alpha Debug" # ADD BASE CPP /Gt0 # SUBTRACT BASE CPP /YX /Yc /Yu # ADD CPP /Gt0 # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "Ripple - Win32 Alpha Release" # ADD BASE CPP /Gt0 # SUBTRACT BASE CPP /YX /Yc /Yu # ADD CPP /Gt0 # SUBTRACT CPP /YX /Yc /Yu !ENDIF # End Source File # Begin Source File SOURCE=.\Ripple.cpp !IF "$(CFG)" == "Ripple - Win32 Debug" !ELSEIF "$(CFG)" == "Ripple - Win32 Release" !ELSEIF "$(CFG)" == "Ripple - Win32 Alpha Debug" !ELSEIF "$(CFG)" == "Ripple - Win32 Alpha Release" !ENDIF # End Source File # Begin Source File SOURCE=.\Ripple.def # End Source File # Begin Source File SOURCE=.\Ripple.idl !IF "$(CFG)" == "Ripple - Win32 Debug" # Begin Custom Build - Performing MIDL step InputPath=.\Ripple.idl BuildCmds= \ midl /Oicf /h "Ripple.h" /iid "Ripple_i.c" "Ripple.idl" ".\Ripple.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) ".\Ripple.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) ".\Ripple_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "Ripple - Win32 Release" # Begin Custom Build - Performing MIDL step InputPath=.\Ripple.idl BuildCmds= \ midl /Oicf /h "Ripple.h" /iid "Ripple_i.c" "Ripple.idl" ".\Ripple.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) ".\Ripple.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) ".\Ripple_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "Ripple - Win32 Alpha Debug" # Begin Custom Build - Performing MIDL step InputPath=.\Ripple.idl BuildCmds= \ midl /Oicf /h "Ripple.h" /iid "Ripple_i.c" "Ripple.idl" ".\Ripple.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) ".\Ripple.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) ".\Ripple_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "Ripple - Win32 Alpha Release" # Begin Custom Build - Performing MIDL step InputPath=.\Ripple.idl BuildCmds= \ midl /Oicf /h "Ripple.h" /iid "Ripple_i.c" "Ripple.idl" ".\Ripple.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) ".\Ripple.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) ".\Ripple_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\Ripple.rc # End Source File # Begin Source File SOURCE=.\RipProp.cpp !IF "$(CFG)" == "Ripple - Win32 Debug" !ELSEIF "$(CFG)" == "Ripple - Win32 Release" !ELSEIF "$(CFG)" == "Ripple - Win32 Alpha Debug" !ELSEIF "$(CFG)" == "Ripple - Win32 Alpha Release" !ENDIF # End Source File # Begin Source File SOURCE=.\StdAfx.cpp !IF "$(CFG)" == "Ripple - Win32 Debug" # ADD CPP /Yc"stdafx.h" !ELSEIF "$(CFG)" == "Ripple - Win32 Release" # ADD CPP /Yc"stdafx.h" !ELSEIF "$(CFG)" == "Ripple - Win32 Alpha Debug" # ADD BASE CPP /Gt0 /Yc"stdafx.h" # ADD CPP /Gt0 /Yc"stdafx.h" !ELSEIF "$(CFG)" == "Ripple - Win32 Alpha Release" # ADD BASE CPP /Gt0 /Yc"stdafx.h" # ADD CPP /Gt0 /Yc"stdafx.h" !ENDIF # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\cripple.h # End Source File # Begin Source File SOURCE=.\Resource.h # End Source File # Begin Source File SOURCE=.\Ripple.h # End Source File # Begin Source File SOURCE=.\RipProp.h # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" # End Group # Begin Source File SOURCE=.\Ripple.rgs # End Source File # Begin Source File SOURCE=.\RipProp.rgs # End Source File # End Target # End Project