/////////////////////////////////////////////////////////////////////////////////// //globals.cpp : module where all global variable are defined /////////////////////////////////////////////////////////////////////////////////// #include "globals.h" HWND g_hWnd; CComPtr g_d3drm; CComPtr g_d3drm3; CComPtr g_scene; CComPtr g_camera; CComPtr g_viewport; CComPtr g_device; CComPtr g_pSomeTrans; CComPtr g_pDDrawFact; CComPtr g_pDDraw; CComPtr g_pTransFact; CComPtr g_meshbuilder; CComPtr g_frame; IDirect3DRMMeshBuilder3* g_pOutMesh; CComPtr g_cpEffect; CComPtr g_clipper; D3DCOLORMODEL g_colormodel; D3DVALUE g_meshscale; D3DRMRENDERQUALITY g_meshquality; D3DCOLOR g_meshcolor; int g_iLast_x; int g_iLast_y; char g_szXFileName[MAX_STRING_SIZE]; UINT g_uiMousestate; long g_lgMousex; long g_lgMousey; BOOL g_bEndDrag; BOOL g_bDrag;