# Microsoft Developer Studio Project File - Name="test" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 # TARGTYPE "Win32 (ALPHA) Application" 0x0601 CFG=test - Win32 Alpha Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "dxetest.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "dxetest.mak" CFG="test - Win32 Alpha Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "test - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "test - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE "test - Win32 Alpha Debug" (based on "Win32 (ALPHA) Application") !MESSAGE "test - Win32 Alpha Release" (based on "Win32 (ALPHA) Application") !MESSAGE # Begin Project # PROP Scc_ProjName "" # PROP Scc_LocalPath "" !IF "$(CFG)" == "test - Win32 Release" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" CPP=cl.exe # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\include\dt" /I "..\..\include\d3drm" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_AFXDLL" /D _X86_=1 /Yu"stdafx.h" /FD /c MTL=midl.exe # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o /win32 "NUL" # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o /win32 "NUL" RSC=rc.exe # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386 # ADD LINK32 winmm.lib d3drm.lib ddraw.lib /nologo /subsystem:windows /machine:I386 /out:"Release\Effect Tool.Exe" !ELSEIF "$(CFG)" == "test - Win32 Debug" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" CPP=cl.exe # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MDd /W3 /GX /Od /I "..\..\include\dt" /I "..\..\include\d3drm" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_AFXDLL" /D _X86_=1 /Yu"stdafx.h" /FD /ZI /c # SUBTRACT CPP /Fr MTL=midl.exe # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o /win32 "NUL" # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o /win32 "NUL" RSC=rc.exe # ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 ddraw.lib d3drm.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /out:"Debug\Effect Tool.Exe" /pdbtype:sept !ELSEIF "$(CFG)" == "test - Win32 Alpha Debug" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "test___W" # PROP BASE Intermediate_Dir "test___W" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "test___W" # PROP Intermediate_Dir "test___W" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" MTL=midl.exe # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /o /win32 "NUL" # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /o /win32 "NUL" CPP=cl.exe # ADD BASE CPP /nologo /MDd /Gt0 /W3 /GX /Zi /Od /I "..\..\include\dt" /I "..\..\include\d3drm" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D _X86_=1 /D "_AFXDLL" /Yu"stdafx.h" /FD /ZI /c # SUBTRACT BASE CPP /Fr # ADD CPP /nologo /MDd /Gt0 /W3 /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_NOT_X86" /D _ALPHA_=1 /D ALPHA=1 /D "_AFXDLL" /Yu"stdafx.h" /FD /ZI /c # SUBTRACT CPP /Fr RSC=rc.exe # ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 ddraw.lib d3drm.lib winmm.lib /nologo /subsystem:windows /debug /machine:ALPHA /out:"Debug\Effect Tool.Exe" /pdbtype:sept # ADD LINK32 ddraw.lib d3drm.lib winmm.lib /nologo /subsystem:windows /debug /machine:ALPHA /out:"Debug\Effect Tool.Exe" /pdbtype:sept !ELSEIF "$(CFG)" == "test - Win32 Alpha Release" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "test___0" # PROP BASE Intermediate_Dir "test___0" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "test___0" # PROP Intermediate_Dir "test___0" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" MTL=midl.exe # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /o /win32 "NUL" # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /o /win32 "NUL" CPP=cl.exe # ADD BASE CPP /nologo /MD /Gt0 /W3 /GX /O2 /I "..\..\include\dt" /I "..\..\include\d3drm" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D _X86_=1 /D "_AFXDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MD /Gt0 /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_NOT_X86" /D _ALPHA_=1 /D ALPHA=1 /D "_AFXDLL" /Yu"stdafx.h" /FD /c RSC=rc.exe # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 winmm.lib d3drm.lib ddraw.lib /nologo /subsystem:windows /machine:ALPHA /out:"Release\Effect Tool.Exe" # ADD LINK32 winmm.lib d3drm.lib ddraw.lib /nologo /subsystem:windows /machine:ALPHA /out:"Release\Effect Tool.Exe" !ENDIF # Begin Target # Name "test - Win32 Release" # Name "test - Win32 Debug" # Name "test - Win32 Alpha Debug" # Name "test - Win32 Alpha Release" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\dxedlg.cpp !IF "$(CFG)" == "test - Win32 Release" !ELSEIF "$(CFG)" == "test - Win32 Debug" !ELSEIF "$(CFG)" == "test - Win32 Alpha Debug" !ELSEIF "$(CFG)" == "test - Win32 Alpha Release" !ENDIF # End Source File # Begin Source File SOURCE=.\dxedoc.cpp !IF "$(CFG)" == "test - Win32 Release" !ELSEIF "$(CFG)" == "test - Win32 Debug" !ELSEIF "$(CFG)" == "test - Win32 Alpha Debug" !ELSEIF "$(CFG)" == "test - Win32 Alpha Release" !ENDIF # End Source File # Begin Source File SOURCE=.\dxeframe.cpp !IF "$(CFG)" == "test - Win32 Release" !ELSEIF "$(CFG)" == "test - Win32 Debug" !ELSEIF "$(CFG)" == "test - Win32 Alpha Debug" !ELSEIF "$(CFG)" == "test - Win32 Alpha Release" !ENDIF # End Source File # Begin Source File SOURCE=.\dxeguids.c !IF "$(CFG)" == "test - Win32 Release" # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "test - 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