//==========================================================================; // // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY // KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR // PURPOSE. // // Copyright (c) 1992 - 1998 Microsoft Corporation. All Rights Reserved. // //--------------------------------------------------------------------------; // // player.h : main header file for the PLAYER application // #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols // Message to wake up our application #define WM_WAKEUP WM_USER ///////////////////////////////////////////////////////////////////////////// // CPlayerApp: // See player.cpp for the implementation of this class // class CPlayerDoc; class CPlayerApp : public CWinApp { public: CPlayerApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CPlayerApp) public: virtual BOOL InitInstance(); virtual int ExitInstance(); virtual int Run(); //}}AFX_VIRTUAL // Notify when document created / destroyed public: void OnDocumentCreated( CPlayerDoc *pPlayerDoc ); void OnDocumentDestroyed( CPlayerDoc *pPlayerDoc ); // Point to our single document protected: CPlayerDoc *m_pPlayerDoc; public: // Implementation //{{AFX_MSG(CPlayerApp) afx_msg void OnAppAbout(); // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; /////////////////////////////////////////////////////////////////////////////