//==========================================================================; // // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY // KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR // PURPOSE. // // Copyright (c) 1992 - 1998 Microsoft Corporation. All Rights Reserved. // //--------------------------------------------------------------------------; #define APP_NAME "Player" typedef struct { char szAppName[ 32 ]; HANDLE hInstance; HWND hwndMainFrame; BOOL bFatalError; } AppVars; void PlayerMessageBox( UINT nResource );