// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, // but are changed infrequently #if !defined(AFX_STDAFX_H__E864AD85_D0C2_11D1_B30B_249710C1AA07__INCLUDED_) #define AFX_STDAFX_H__E864AD85_D0C2_11D1_B30B_249710C1AA07__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #if 0 // seems to conflict with our build environment #define STRICT #endif #define _WIN32_WINNT 0x0400 #define _ATL_APARTMENT_THREADED #include //You may derive a class from CComModule and use it if you want to override //something, but do not change the name of _Module extern CComModule _Module; #include #include #include #include #include //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__E864AD85_D0C2_11D1_B30B_249710C1AA07__INCLUDED)