// // DxmVector3: Vector3Bvr creation utilities // Copyright (c) 1997, Microsoft Corporation // package java_utility; import com.ms.dxmedia.*; public class DxmVector3 extends Statics { // figure8: creates a spline in the form of a figure8 public static Vector3Bvr figure8() { Vector3Bvr[] points = { vector3(toBvr( 1), toBvr(0), toBvr( 0)), vector3(toBvr( 1), toBvr(0), toBvr(-0.25)), vector3(toBvr( 0.25), toBvr(0), toBvr( -1)), vector3(toBvr(-0.25), toBvr(0), toBvr( 1)), vector3(toBvr( -1), toBvr(0), toBvr( 0)), vector3(toBvr(-0.25), toBvr(0), toBvr( -1)), vector3(toBvr( 0.25), toBvr(0), toBvr( 1)), vector3(toBvr( 1), toBvr(0), toBvr( 0.25)), vector3(toBvr( 1), toBvr(0), toBvr( 0)) }; NumberBvr[] knots = { toBvr(0), toBvr(0), toBvr(0), toBvr(1), toBvr(2), toBvr(3), toBvr(4), toBvr(5), toBvr(6), toBvr(6), toBvr(6) }; NumberBvr[] weights = { toBvr(1), toBvr(1), toBvr(1), toBvr(1), toBvr(1), toBvr(1), toBvr(1), toBvr(1), toBvr(1) }; NumberBvr index = mod(div(localTime,toBvr(2)), toBvr(6)); Vector3Bvr spline = bSpline(3, knots, points, weights, index); return spline; } }