import com.ms.dxmedia.*; import ChessModel; // AWT component that displays the animation public class ChessCanvas extends DXMCanvas { protected ChessModel m_model = null; ChessCanvas(ChessModel model) { m_model = model; setModel(m_model); } // This method allows the model to know about the size of the canvas. public void reshape(int x, int y, int width, int height) { super.reshape(x,y,width,height); m_model.SetSize(width,height); } }