#include "dactl.h" void dump_com_error( _com_error &e ) { char buf[2048]; sprintf(buf, _T( "Oops - hit an error!\n\tCode = %08lx\n\tCode meaning = %s\n" ), e.Error(), e.ErrorMessage()); OutputDebugString(buf); } // If this is placed in the scope of the smart pointers, they must be // explicitly Release(d) before CoUninitialize() is called. If any reference // count is non-zero, a protection fault will occur. CDAViewerCtl::CDAViewerCtl() :_vc(NULL) { try { _vc.CreateInstance(__uuidof(DAViewerControlWindowed)); } catch( _com_error &e ) { dump_com_error( e ); } } void CDAViewerCtl::CreateModel() { try { // Create the statics object IDAStaticsPtr e; e = _vc->GetMeterLibrary(); // Import Media (geometries, images and in this case). // The GetCurrentDirectory() is used as a starting // point for relative file importing. TCHAR szMediaBase[_MAX_PATH]; TCHAR szImg[_MAX_PATH]; TCHAR szGeo[_MAX_PATH]; TCHAR szSnd[_MAX_PATH]; GetModuleFileName(GetModuleHandle(NULL), szMediaBase,sizeof(szMediaBase)); char *pos = strrchr( szMediaBase, (int)'\\' ); int result = pos - szMediaBase + 1; szMediaBase[result]= NULL; // Find out if your are in the bin directory of the SDK, // and append the path accordingly. TCHAR * bin = NULL; TCHAR * lwszMediaBase = NULL; lwszMediaBase = _tcslwr( szMediaBase ); bin = _tcsstr(lwszMediaBase, "\\bin\\"); if(bin) _tcscat(szMediaBase,_T("../../../media/")); else _tcscat(szMediaBase,_T("../../../../media/")); _tcscpy(szImg,szMediaBase); _tcscpy(szGeo,szMediaBase); _tcscpy(szSnd,szMediaBase); _tcscat(szImg,_T("image/")); _tcscat(szGeo,_T("geometry/")); _tcscat(szSnd,_T("sound/")); // Define constants SIZE = e->Scale3Uniform(0.25); PICKEVENTL = e->LeftButtonDown; PICKEVENTR = e->RightButtonDown; SPEED = e->DANumber(0.07); PI = 3.14159265359; // import background. IDAImagePtr stillSky = e->ImportImage(_bstr_t(szImg) + _bstr_t("cldtile.jpg")); IDAPoint2Ptr maxSky = stillSky->BoundingBox->Max; IDAImagePtr tiledSky = stillSky->Tile(); IDAImagePtr movingSky = tiledSky->Transform(e->Translate2Anim(e->Mul(e->LocalTime, e->Div(maxSky->X,e->DANumber(8))), e->Mul(e->LocalTime,e->Div(maxSky->X,e->DANumber(16))))); // Import the geometries. IDAGeometryPtr rawCube = e->ImportGeometry( _bstr_t(szGeo) + _bstr_t( "cube.x" ) ); rawCube = rawCube->Transform(SIZE); IDAGeometryPtr rawCylinder = e->ImportGeometry(_bstr_t(szGeo) + _bstr_t("cylinder.x")); rawCylinder = rawCylinder->Transform(SIZE); IDAGeometryPtr rawCone = e->ImportGeometry(_bstr_t(szGeo) + _bstr_t("cone.x")); rawCone = rawCone->Transform(SIZE); // Make the geometries pickable. IDAGeometryPtr cone1 = activate(rawCone, e->Green, e); IDAGeometryPtr cube1 = activate(rawCube, e->Magenta, e); IDAGeometryPtr cube2 = activate(rawCube, e->ColorHslAnim(e->Div(e->LocalTime, e->DANumber(8)), e->DANumber(1), e->DANumber(0.5)), e); IDAGeometryPtr cylinder = activate(rawCylinder, e->ColorRgb(0.8,0.4,0.4), e); // Construct the final geometry, scale and rotate it. IDAGeometryPtr multigeo = e->UnionGeometry(cone1->Transform(e->Translate3(0,1,0)), e->UnionGeometry(cube1->Transform(e->Translate3(0,0,1)), e->UnionGeometry(cube2->Transform(e->Translate3(0,0,-1)),cylinder))); IDAGeometryPtr geo = multigeo->Transform(e->Scale3Anim(e->Add(e->Abs(e->Sin(e->Mul(e->LocalTime, e->DANumber(0.2)))),e->DANumber(0.5)),e->Add(e->Abs(e->Sin(e->Mul(e->LocalTime, e->DANumber(0.26)))),e->DANumber(0.5)),e->Add(e->Abs(e->Sin(e->Mul(e->LocalTime, e->DANumber(0.14)))),e->DANumber(0.5)))); IDATransform3Ptr transform1 = e->Rotate3Anim(e->ZVector3, e->Mul(e->DANumber(0.07), e->Mul(e->LocalTime, e->DANumber(1.9)))); IDATransform3Ptr transform2 = e->Rotate3Anim(e->YVector3, e->Mul(e->DANumber(0.07), e->Mul(e->LocalTime, e->DANumber(PI)))); IDAImagePtr movingGeoImg = geometryImage(geo->Transform(e->Compose3(e->Rotate3Anim(e->ZVector3, e->Mul(e->DANumber(0.07),e->Mul(e->LocalTime,e->DANumber(1.9)))), e->Rotate3Anim(e->YVector3, e->Mul(e->DANumber(0.07),e->Mul(e->LocalTime,e->DANumber(PI)))))), e); IDAFontStylePtr fs = e->DefaultFont->Color(e->Black); IDAImagePtr titleIm = e->StringImage("Left Click On An Object", fs)->Transform(e->Translate2(0,0.03)); IDAImagePtr model = e->Overlay( titleIm, e->Overlay( movingGeoImg, movingSky ) ); // And set the model's image to this image. _vc->PutImage( model ); // Set the cap for the frame rate. If we don't do this, DA // will hog the cpu and the mouse and keyboard won't be very // responsive. If you're running in full screen mode, you may // want to remove this line to get better frame rate. _vc->put_UpdateInterval(0.2); // Start the model on the view. The WndProc will // generate the frames. _vc->Start(); } catch( _com_error &e ) { dump_com_error( e ); } } IDAGeometryPtr CDAViewerCtl::activate(IDAGeometryPtr unpickedGeo, IDAColorPtr col, IDAStaticsPtr e) { IDAPickableResultPtr pickGeo = unpickedGeo->Pickable(); IDAEventPtr pickEvent = e->AndEvent(PICKEVENTL, pickGeo->PickEvent); IDANumberPtr numcyc; numcyc.CreateInstance( L"DirectAnimation.DANumber"); numcyc->Init(e->Until(e->DANumber(0),pickEvent, e->Until(e->DANumber(1), pickEvent, numcyc))); IDAColorPtr colcyc; colcyc.CreateInstance( L"DirectAnimation.DAColor"); colcyc->Init(e->Until(e->White, pickEvent, e->Until(col, pickEvent, colcyc))); IDATransform3Ptr xf = e->Rotate3Anim(e->XVector3, e->Integral(numcyc)); return pickGeo->Geometry->DiffuseColor(colcyc)->Transform(xf); } IDAImagePtr CDAViewerCtl::geometryImage(IDAGeometryPtr geo, IDAStaticsPtr e) { IDANumberPtr scaleFactor = e->DANumber(0.02); IDATransform3Ptr perspTransform; perspTransform.CreateInstance( L"DirectAnimation.DATransform3"); perspTransform->Init(e->Until(e->Compose3(e->Rotate3Anim(e->XVector3, e->Mul(SPEED,e->LocalTime)),e->Translate3(0, 0, 0.2)),PICKEVENTR, e->Until(e->Rotate3Anim(e->XVector3, e->Mul(SPEED,e->LocalTime)), PICKEVENTR, perspTransform))); IDAGeometryPtr myLight = e->UnionGeometry(e->DirectionalLight->Transform(perspTransform), e->DirectionalLight); IDACameraPtr perspectiveCam = (e->PerspectiveCamera(1,0))->Transform(e->Compose3(e->Rotate3Anim(e->XVector3, e->Mul(SPEED,e->LocalTime)),e->Translate3(0,0,0.2))); IDACameraPtr parallelCam = (e->ParallelCamera(1))->Transform(e->Rotate3Anim(e->XVector3, e->Mul(SPEED,e->LocalTime))); IDACameraPtr camera; camera.CreateInstance( L"DirectAnimation.DACamera"); camera->Init(e->Until(perspectiveCam, PICKEVENTR, e->Until(parallelCam, PICKEVENTR, camera))); // Display text which tells the user what camera is currently being used. IDAStringPtr camText; camText.CreateInstance( L"DirectAnimation.DAString"); camText->Init(e->Until(e->DAString("Perspective - Right Click to Switch"), PICKEVENTR, e->Until(e->DAString("Parallel - Right Click to Switch"),PICKEVENTR, camText))); IDAFontStylePtr fs = e->DefaultFont->Color(e->Red); IDAImagePtr camIm = e->StringImageAnim(camText, fs); camIm = camIm->Transform(e->Translate2(0, -0.03)); return e->Overlay(camIm, e->UnionGeometry(geo->Transform(e->Scale3UniformAnim(scaleFactor)), myLight)->Render(camera)); } HRESULT CDAViewerCtl::GetIUnknown(IUnknown **pUnk) { if (!pUnk) return E_POINTER; if (_vc == NULL) return E_NOINTERFACE; return _vc->QueryInterface(IID_IUnknown, (LPVOID *)pUnk); }