# Microsoft Developer Studio Generated NMAKE File, Based on Movie.dsp !IF "$(CFG)" == "" CFG=Movie - Win32 Release !MESSAGE No configuration specified. Defaulting to Movie - Win32 Release. !ENDIF !IF "$(CFG)" != "Movie - Win32 Release" && "$(CFG)" != "Movie - Win32 Debug" !MESSAGE Invalid configuration "$(CFG)" specified. !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Movie.mak" CFG="Movie - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Movie - Win32 Release" (based on "Win32 Application") !MESSAGE "Movie - Win32 Debug" (based on "Win32 Application") !MESSAGE !ERROR An invalid configuration is specified. !ENDIF !IF "$(OS)" == "Windows_NT" NULL= !ELSE NULL=nul !ENDIF CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "Movie - Win32 Release" OUTDIR=. INTDIR=. # Begin Custom Macros OutDir=. # End Custom Macros !IF "$(RECURSE)" == "0" ALL : "$(OUTDIR)\Movie.exe" !ELSE ALL : "$(OUTDIR)\Movie.exe" !ENDIF CLEAN : -@erase "$(INTDIR)\dxa.obj" -@erase "$(INTDIR)\movie.obj" -@erase "$(INTDIR)\movie.res" -@erase "$(INTDIR)\vc50.idb" -@erase "$(OUTDIR)\Movie.exe" CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)\Movie.pch" /YX /FD /c CPP_OBJS=. CPP_SBRS=. MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 RSC_PROJ=/l 0x409 /fo"$(INTDIR)\movie.res" /d "NDEBUG" BSC32=bscmake.exe BSC32_FLAGS=/nologo /o"$(OUTDIR)\Movie.bsc" BSC32_SBRS= \ LINK32=link.exe LINK32_FLAGS=daguid.lib danim.lib guids.lib kernel32.lib user32.lib gdi32.lib\ winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib\ uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:no\ /pdb:"$(OUTDIR)\Movie.pdb" /out:"$(OUTDIR)\Movie.exe" LINK32_OBJS= \ "$(INTDIR)\dxa.obj" \ "$(INTDIR)\movie.obj" \ "$(INTDIR)\movie.res" "$(OUTDIR)\Movie.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "Movie - Win32 Debug" OUTDIR=. INTDIR=. # Begin Custom Macros OutDir=. # End Custom Macros !IF "$(RECURSE)" == "0" ALL : "$(OUTDIR)\Movie.exe" !ELSE ALL : "$(OUTDIR)\Movie.exe" !ENDIF CLEAN : -@erase "$(INTDIR)\dxa.obj" -@erase "$(INTDIR)\movie.obj" -@erase "$(INTDIR)\movie.res" -@erase "$(INTDIR)\vc50.idb" -@erase "$(INTDIR)\vc50.pdb" -@erase "$(OUTDIR)\Movie.exe" -@erase "$(OUTDIR)\Movie.ilk" -@erase "$(OUTDIR)\Movie.pdb" CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\ /Fp"$(INTDIR)\Movie.pch" /YX /FD /c CPP_OBJS=. CPP_SBRS=. MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 RSC_PROJ=/l 0x409 /fo"$(INTDIR)\movie.res" /d "_DEBUG" BSC32=bscmake.exe BSC32_FLAGS=/nologo /o"$(OUTDIR)\Movie.bsc" BSC32_SBRS= \ LINK32=link.exe LINK32_FLAGS=daguid.lib danim.lib guids.lib kernel32.lib user32.lib gdi32.lib\ winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib\ uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:yes\ /pdb:"$(OUTDIR)\Movie.pdb" /debug /out:"$(OUTDIR)\Movie.exe"\ /pdbtype:sept LINK32_OBJS= \ "$(INTDIR)\dxa.obj" \ "$(INTDIR)\movie.obj" \ "$(INTDIR)\movie.res" "$(OUTDIR)\Movie.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ENDIF .c{$(CPP_OBJS)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(CPP_OBJS)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(CPP_OBJS)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .c{$(CPP_SBRS)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(CPP_SBRS)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(CPP_SBRS)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << !IF "$(CFG)" == "Movie - Win32 Release" || "$(CFG)" == "Movie - Win32 Debug" SOURCE=.\dxa.cpp !IF "$(CFG)" == "Movie - Win32 Release" DEP_CPP_DXA_C=\ ".\dxa.h"\ {$(INCLUDE)}"danim.h"\ "$(INTDIR)\dxa.obj" : $(SOURCE) $(DEP_CPP_DXA_C) "$(INTDIR)" !ELSEIF "$(CFG)" == "Movie - Win32 Debug" DEP_CPP_DXA_C=\ ".\dxa.h"\ {$(INCLUDE)}"danim.h"\ "$(INTDIR)\dxa.obj" : $(SOURCE) $(DEP_CPP_DXA_C) "$(INTDIR)" !ENDIF SOURCE=.\movie.cpp !IF "$(CFG)" == "Movie - Win32 Release" DEP_CPP_MOVIE=\ ".\dxa.h"\ {$(INCLUDE)}"danim.h"\ {$(INCLUDE)}"ddrawex.h"\ "$(INTDIR)\movie.obj" : $(SOURCE) $(DEP_CPP_MOVIE) "$(INTDIR)" !ELSEIF "$(CFG)" == "Movie - Win32 Debug" DEP_CPP_MOVIE=\ ".\dxa.h"\ {$(INCLUDE)}"danim.h"\ {$(INCLUDE)}"ddrawex.h"\ "$(INTDIR)\movie.obj" : $(SOURCE) $(DEP_CPP_MOVIE) "$(INTDIR)" !ENDIF SOURCE=.\movie.rc DEP_RSC_MOVIE_=\ ".\dxm.ico"\ "$(INTDIR)\movie.res" : $(SOURCE) $(DEP_RSC_MOVIE_) "$(INTDIR)" $(RSC) $(RSC_PROJ) $(SOURCE) !ENDIF